Pokémon Go” fever finally broke, reason is high price of Pokemon Go
The augmented-reality game’s time as the top-grossing app in Apple Inc.’s U.S. app store ended Tuesday after 74 ruling days. The streak was snapped even though Nintendo Co. a week earlier released a $35 wearable device aimed at making the game easier to play.
“Pokémon Go” was supplanted by a familiar foe: “Clash Royale” from Finnish game maker Supercell Oy. A day earlier, Super cell released an update to the battle game that included a new tournament mode, new virtual goodies for sale and hefty discounts on existing items.
The Pokémon franchise has expanded since its characters first appeared in Nintendo’s videogames in 1996. Now, hopes are high for further growth after the initial success of the mobile game Pokémon Go.
The move revved up spending in “Clash Royale,” which has flagged in recent months. Daily revenue more than tripled to more than $1 million in the U.S., according to estimates from Sensor Tower Inc.
“Pokémon Go” is still the top-grossing app on Alphabet Inc.’s Google Play store in the U.S. as of Wednesday. “Clash Royale” is No. 4.
Niantic Inc., which developed the game with Pokémon Co., earlier this month, said the app had been downloaded more than 500 million times. Like many games that are free to download and play, “Pokémon Go” sells virtual goods designed to help players succeed. Some firms estimate the game has generated as much as $500 million in revenue.
Niantic on Wednesday said it was happy with its user and revenue growth, though it didn’t provide specific numbers. Pokémon Co. declined to comment.
Niantic and Pokémon Co. are planning further enhancements, such as player battles and character trades, while the game will work with the new Apple Watch. Meanwhile, the Pokémon franchise is growing. Pokémon Co. is planning to release two new games in November for Nintendo’s 3DS hand-held system, and it is working on titles for Nintendo’s next gaming system, code-named NX, due out in March.